Tamara's Bibliography: Playing Games in Class
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Whitton, Nicola. Learning with Digital Games: A Practical Guide to Engage Students in Higher Education (The Open and Flexible Learning Series). 1 ed. New York: Routledge, 2009. Print. -
Borowski, E. J., and J.M. Borwein. Mathematics: Web-Linked Dictionary (Collins Web-Linked Dictionary). London: Collins, 2006. Print. -
Rosenzweig, Gary. ActionScript 3.0 Game Programming University. 1 ed. Indianapolis: Que, 2007. Print. -
Learning Actionscript 3.0: A Beginner's Guide. USA: Oreilly & Associates Inc 2007-12-01, 2007. Print. -
Braunstein, Roger, Joshua J. Noble, and Mims H. Wright. ActionScript 3.0 Bible. 1 ed. New York, NY: Wiley, 2007. Print. -
Mary Poppins (40th Anniversary Edition). Dir. Robert Stevenson. Perf. Julie Andrews. Walt Disney Video, 1964. DVD. -
"Games in Education ." The Knowledge Sharing Place - LiveBinders. N.p., n.d. Web. 3 Jan. 2010. <http://livebinders.com/play/play/5696>. -
"cybertrain.info Quiz Game Master educational resources." cybertrain.info Quiz Game Master educational resources. N.p., n.d. Web. 3 Jan. 2010. <http://www.cybertrain.info/>. -
Aldrich , Clark . "Clark Aldrich On Simulations and Serious Games: Using Serious Games and Simulations: A Quick and Dirty Guide." Clark Aldrich On Simulations and Serious Games. N.p., n.d. Web. 3 Jan. 2010. <http://clarkaldrich.blogspot.com/2009/12/using-serious-games-and-simulations.html?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+eLearningLearningFull+%28eLearning+Learning+Full+Feed%29&utm_content=Twitter>. -
"Games- Gaming for Education." Welcome to IT@UGA. N.p., n.d. Web. 3 Jan. 2010. <http://it.coe.uga.edu/itforum/Games_Resources.html>. -
" Game Design Concepts." Game Design Concepts. N.p., n.d. Web. 3 Jan. 2010. <http://gamedesignconcepts.wordpress.com/>. -
Dille, Flint, and John Zuur Platten. The Ultimate Guide to Video Game Writing and Design. New York: Lone Eagle, 2008. Print. -
Berbank-Green, Barnaby, and Jim Thompson. The Computer Game Design Course: Principles, Practices and Techniques for the Aspiring Game Designer. London: Thames & Hudson Ltd, 2007. Print. -
Sherrod, Allen. Ultimate 3D Game Engine Design & Architecture (Charles River Media Game Development). 1 ed. Rockland: Charles River Media, 2006. Print. -
Meigs, Tom. Ultimate Game Design: Building Game Worlds. 1 ed. New York: Mcgraw-Hill Osborne Media, 2003. Print. -
Rosser, Zevan, and Rich Shupe. Learning ActionScript 3.0: A Beginner's Guide. First ed. -: Adobe Dev Library, 2008. Print. -
Gros, Begoña. "Digital Games in Education: The Design of Games-Based Learning Environments." Journal of Research on Technology in Education 40.1 (2007): 23–38. Print. -
Brathwaite, Brenda, and Ian Schreiber. Challenges for Game Designers. 1 ed. Rockland: Charles River Media, 2008. Print. -
Annetta, L. "Video Games in Education: Why They Should Be Used and How They Are Being Used." Theory Into Practice 47.3 (2008): 229-239. Print. -
" Game Definition | Definition of Game at Dictionary.com." Dictionary.com | Find the Meanings and Definitions of Words at Dictionary.com. N.p., n.d. Web. 8 Jan. 2010. <http://dictionary.reference.com/browse/game>. -
Mayo, Merrilea. "Games for Science and Engineering Education." Communications of the ACM 50.7 (2007): 31- 35. Print. -
Rieber, L, and D Noah. "Games, simulations, and visual metaphors in education: antagonism between enjoyment and learning." Educational Media International 45.2 (2008): 77-92. Print.Retrieved December 5, 2009
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Westera, W, R Nadolski, H Hummel, and I Wopereis. "Serious games for higher education: a framework for reducing design complexity." Journal of Computer Assisted Learning 24.5 (2008): 420-432. Print.
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